So here's this giant enemy Eggman
And you kill his Uncle Chuck for massive attack.
I'm giving this a yay and a nay.
I'm gonna lay it down as upfront and honest as I can. I think it's amazing that you are doing THAT many frames by yourself. It's not an easy task to say the least, so I commend you. However, I see some HUGE flaws and mistakes that I highly recommend you go back and fix so the final product will be flawless.
For one, the art in most of your frames is great, but it ISN'T CONSISTANT! I can't stress just how visually offensive I find inconsistency is to me. Take your time and draw it right. There are several parts in which the characters appear deformed, and you shouldn't settle for that when you put this much work and time into something, period.
A lot of your animation is really smooth, and then some parts just break down. Try easing the animation more; don't just make it all the same speed. Also, don't hesitate to over exaggerate movement! It's really useful when you want to add emphasis or make something more dramatic. A lot of the animation is cut and dry, so try stirring things up and making it flow.
Last, but not least, DO NOT RUSH PRODUCTION! A lot of this seems rushed judging by the quality. It's an old and overused saying, but slow and steady wins the race, good sir. Clean this up and perfect it. You'll undoubtedly wreck shop on the Top 50 All Time submissions if you do.
You guys hit the nail on the head.
I've been an avid follower of the SA community for awhile now, and I've known about the stunt that shit stain Bauman pulled on Lowtax. He's nothing but a bottom feeding loser who can't think of his own content. I'm more than with you guys on this, seeing as Bauman's had it coming for awhile. Go SA, fuck Ebaum.
Certainly the creepiest of games on NG
I liked just about everything you did to add to the mood of the game. Unlike the older "Found Lost," the photoshop approach seemed to give more of a creepy feeling, thus making the situation feel more real. Photoshop is a great tool if used properly. You seem to have done this. I like the aspect of making the player worry if the game is timed or the killer could pop out at any moment. The sound matched perfectly. This game reminds me a lot of Silent Hill, and is one of the few games that actually made me question if I wanted to continue further. Nonetheless, I did manage to complete the game, and the ending is very well thought out, though somewhat cliche. Hopefully, I didn't give too much away. Apologies if I did. Keep up the good work.
Good job fewl! <3
BEWARE OF FALLING PAEGS.
p.s. - Back to Cleveland with ya!!! <3
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